Merge pull request #2 from bbara04/feat/brightness-auto-mode

feat/brightness-auto-mode
This commit is contained in:
Barnabás Balogh
2026-05-22 18:52:44 +02:00
committed by GitHub
2 changed files with 10 additions and 6 deletions

View File

@@ -64,6 +64,8 @@ import kotlin.math.roundToInt
private const val CONTROLS_VISIBLE_SUBTITLE_BOTTOM_PADDING_FRACTION = 0.32f
private const val WIDE_VIDEO_ASPECT_RATIO = 16f / 9f
/** Small negative band below zero that represents adaptive/auto brightness mode. */
private const val AUTO_BRIGHTNESS_SENTINEL = -0.1f
@OptIn(UnstableApi::class)
@Composable
@@ -148,7 +150,7 @@ fun PlayerScreen(
onDoubleTapCenter = { viewModel.togglePlayPause() },
onVerticalDragLeft = { delta ->
val diff = (-delta / 800f)
brightness = (brightness + diff).coerceIn(0f, 1f)
brightness = (brightness + diff).coerceIn(AUTO_BRIGHTNESS_SENTINEL, 1f)
applyBrightness(activity, brightness)
},
onVerticalDragRight = { delta ->
@@ -400,12 +402,12 @@ private fun formatSeekDelta(deltaMs: Long): String {
private fun readCurrentBrightness(activity: Activity?): Float {
val current = activity?.window?.attributes?.screenBrightness
return if (current != null && current >= 0) current else 0.5f
return if (current != null && current >= 0) current else AUTO_BRIGHTNESS_SENTINEL
}
private fun applyBrightness(activity: Activity?, value: Float) {
activity ?: return
val params = activity.window.attributes
params.screenBrightness = value
params.screenBrightness = if (value < 0f) -1f else value
activity.window.attributes = params
}

View File

@@ -31,7 +31,8 @@ fun PlayerAdjustmentIndicator(
sliderHeight: Dp = 140.dp,
) {
val scheme = MaterialTheme.colorScheme
val percent = (value.coerceIn(0f, 1f) * 100).roundToInt()
val isAuto = value < 0f
val percent = if (isAuto) 0 else (value * 100).roundToInt()
val clamped = value.coerceIn(0f, 1f)
Box(
@@ -68,9 +69,10 @@ fun PlayerAdjustmentIndicator(
)
}
Spacer(modifier = Modifier.height(16.dp))
val label = if (isAuto) "Auto" else "$percent%"
Text(
text = "$percent%",
color = scheme.onSurface,
text = label,
color = if (isAuto) scheme.tertiary else scheme.onSurface,
style = MaterialTheme.typography.titleMedium
)
}