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refactor: use HSL for Color palette
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@@ -1,45 +1,53 @@
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package hu.bbara.purefin.ui.theme
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import androidx.compose.ui.graphics.Color
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import androidx.core.graphics.ColorUtils
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/**
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* HSL Color Palette
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* Primary: Purple (270°)
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* Secondary: Teal (180°)
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* Tertiary: Orange (30°)
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*/
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// Light Mode Palette
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val LightPrimary = Color(0xFF30D0F8) // The main brand color
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val LightOnPrimary = Color(0xFFFFFFFF)
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val LightPrimaryContainer = Color(0xFFD4FCFF)
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val LightOnPrimaryContainer = Color(0xFF03405E)
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val LightPrimary = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.65f, 0.45f)))
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val LightOnPrimary = Color(ColorUtils.HSLToColor(floatArrayOf(0f, 0f, 1f)))
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val LightPrimaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.60f, 0.90f)))
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val LightOnPrimaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.70f, 0.15f)))
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val LightSecondary = Color(0xFF0F81AB) // A darker teal/blue from the end of the light list
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val LightOnSecondary = Color(0xFFFFFFFF)
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val LightSecondaryContainer = Color(0xFFABF7FF)
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val LightOnSecondaryContainer = Color(0xFF055E85)
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val LightSecondary = Color(ColorUtils.HSLToColor(floatArrayOf(180f, 0.55f, 0.40f)))
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val LightOnSecondary = Color(ColorUtils.HSLToColor(floatArrayOf(0f, 0f, 1f)))
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val LightSecondaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(180f, 0.50f, 0.88f)))
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val LightOnSecondaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(180f, 0.65f, 0.15f)))
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val LightTertiary = Color(0xFF1DA7D1) // Mid-tone blue
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val LightOnTertiary = Color(0xFFFFFFFF)
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val LightTertiaryContainer = Color(0xFFF0FEFF) // Very light blue
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val LightOnTertiaryContainer = Color(0xFF03405E)
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val LightTertiary = Color(ColorUtils.HSLToColor(floatArrayOf(30f, 0.75f, 0.50f)))
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val LightOnTertiary = Color(ColorUtils.HSLToColor(floatArrayOf(0f, 0f, 1f)))
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val LightTertiaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(30f, 0.70f, 0.92f)))
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val LightOnTertiaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(30f, 0.80f, 0.18f)))
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val LightBackground = Color(0xFFF0FEFF) // The lightest swatch
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val LightOnBackground = Color(0xFF03405E) // The darkest swatch for text
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val LightSurface = Color(0xFFF0FEFF)
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val LightOnSurface = Color(0xFF03405E)
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val LightBackground = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.15f, 0.98f)))
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val LightOnBackground = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.20f, 0.12f)))
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val LightSurface = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.15f, 0.98f)))
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val LightOnSurface = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.20f, 0.12f)))
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// Dark Mode Palette
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val DarkPrimary = Color(0xFF30D0F8) // Main brand color stays vibrant
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val DarkOnPrimary = Color(0xFF003546) // Dark text on bright primary
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val DarkPrimaryContainer = Color(0xFF1C4C58)
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val DarkOnPrimaryContainer = Color(0xFFABF7FF)
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val DarkPrimary = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.60f, 0.75f)))
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val DarkOnPrimary = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.70f, 0.20f)))
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val DarkPrimaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.55f, 0.30f)))
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val DarkOnPrimaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.50f, 0.92f)))
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val DarkSecondary = Color(0xFF52CEE8) // Lighter blue for secondary in dark mode
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val DarkOnSecondary = Color(0xFF003546)
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val DarkSecondaryContainer = Color(0xFF21697B)
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val DarkOnSecondaryContainer = Color(0xFFD4FCFF)
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val DarkSecondary = Color(ColorUtils.HSLToColor(floatArrayOf(180f, 0.50f, 0.70f)))
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val DarkOnSecondary = Color(ColorUtils.HSLToColor(floatArrayOf(180f, 0.65f, 0.18f)))
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val DarkSecondaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(180f, 0.50f, 0.28f)))
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val DarkOnSecondaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(180f, 0.45f, 0.90f)))
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val DarkTertiary = Color(0xFF7DE3F3) // Another light accent
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val DarkOnTertiary = Color(0xFF003546)
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val DarkTertiaryContainer = Color(0xFF268EA8)
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val DarkOnTertiaryContainer = Color(0xFFD0F7FA)
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val DarkTertiary = Color(ColorUtils.HSLToColor(floatArrayOf(30f, 0.70f, 0.72f)))
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val DarkOnTertiary = Color(ColorUtils.HSLToColor(floatArrayOf(30f, 0.80f, 0.22f)))
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val DarkTertiaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(30f, 0.65f, 0.32f)))
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val DarkOnTertiaryContainer = Color(ColorUtils.HSLToColor(floatArrayOf(30f, 0.65f, 0.93f)))
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val DarkBackground = Color(0xFF13242B) // Darkest swatch from dark mode list
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val DarkOnBackground = Color(0xFFD0F7FA) // Lightest swatch for text
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val DarkSurface = Color(0xFF13242B)
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val DarkOnSurface = Color(0xFFD0F7FA)
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val DarkBackground = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.18f, 0.08f)))
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val DarkOnBackground = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.10f, 0.92f)))
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val DarkSurface = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.18f, 0.08f)))
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val DarkOnSurface = Color(ColorUtils.HSLToColor(floatArrayOf(270f, 0.10f, 0.92f)))
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