Wrap all JellyfinApiClient suspend functions with withContext(Dispatchers.IO)
so callers (ViewModels on Main dispatcher) no longer block the UI thread.
Replace runBlocking in JellyfinAuthInterceptor with a reactive cached token
to avoid blocking OkHttp threads. Add IO dispatching to player MediaRepository
for DataStore reads.
- Inject UserSessionRepository into MediaRepository to access server URL
- Build artwork URLs using JellyfinImageHelper for both initial and next-up episodes
- Add artworkUrl parameter to MediaItem metadata via setArtworkUri()
- Fix PlayerQueuePanel thumbnail display with proper 4:3 aspect ratio
- Increase next-up queue count from 2 to 5 episodes
- Implement `loadLatestLibraryContent` in `InMemoryMediaRepository` to fetch and categorize latest media from Jellyfin libraries.
- Update `HomePageViewModel` to use `mapLatest` and `stateIn` for asynchronous, thread-safe loading of "Continue Watching" and "Latest" content.
- Refactor `HomePage` and its UI components (`HomeContent`, `HomeDrawer`, `HomeSections`) to pass data and callbacks as parameters instead of using `hiltViewModel()` internally.
- Enhance `PosterCard` and `ContinueWatchingCard` with explicit click listeners and image request optimization using `Coil`.
- Add `SeasonMedia` type to the `Media` sealed class to support more granular library item tracking.
- Standardize `UUID` usage for media selection callbacks across `LibraryViewModel` and common UI components.
- Improve UI styling by replacing shadows with subtle borders and consistent corner radii on media cards.
- Rename `getNextUpEpisode` to `getNextUpEpisodes` and update it to return a list of episodes with expanded request fields.
- Rename `getMediaPlaybackInfo` to `getMediaPlaybackUrl` and update its usages in `MediaRepository`.
- Simplify logging format by removing curly brace placeholders across multiple API call methods.
- Reorder `getContinueWatching` and `getLibraryContent` for better class organization.
- Remove unused `episode` import in `MediaRepository`.
- Integrate Room database with entities for `Movie`, `Series`, `Season`, `Episode`, and `CastMember`.
- Implement `RoomMediaLocalDataSource` to handle persistent storage and retrieval of media data.
- Refactor `InMemoryMediaRepository` to use the local data source and synchronize with the Jellyfin API.
- Update `HomePageViewModel`, `SeriesViewModel`, and `EpisodeScreenViewModel` to leverage the new repository logic.
- Replace generic `ItemDto` with specific `MovieDto`, `SeriesDto`, and `EpisodeDto` for type-safe navigation.
- Refactor UI models and components in `SeriesScreen`, `EpisodeScreen`, and `HomeSections` to use domain models directly.
- Enhance `JellyfinApiClient` requests to include necessary fields like `CHILD_COUNT` and `PARENT_ID`.
- Update Gradle dependencies to include Room and KSP.
- Introduce `PlayerManager` to encapsulate `Media3` player interactions, state management, and UI updates.
- Manages playback state (playing, buffering, ended, error), progress, metadata, track selection, and the media queue.
- Exposes state via `StateFlow` for reactive UI updates.
- Handles player lifecycle and event listeners.
- Create `MediaRepository` to fetch media items and upcoming episodes from the Jellyfin API.
- Abstracts away the logic for retrieving media sources, playback URLs, and constructing `MediaItem` objects.
- Includes a method to get the next episodes for auto-play, avoiding duplicates already in the queue.
- Implement `TrackMapper` to convert Media3 `Tracks` into a `TrackSelectionState` model for the UI.
- Refactor `PlayerViewModel` to delegate all player and data-fetching logic to `PlayerManager` and `MediaRepository`.
- The ViewModel now observes state flows from the manager and orchestrates UI actions (e.g., auto-hiding controls).
- Simplifies the ViewModel by removing direct player listener implementation, progress loops, and track parsing.
- Improves error handling for invalid media IDs and data loading issues.
- Implement `getNextEpisodes` in `JellyfinApiClient` to fetch a list of upcoming episodes for a given series.
- In `PlayerViewModel`, automatically load the next few episodes into the media queue when a new item starts playing.
- Attach `MediaMetadata` (e.g., title) to `MediaItem` objects to ensure the correct title is displayed for queued items.
- Trigger loading of the next episodes in the `onMediaItemTransition` player callback.
- Refactor video playback and queueing methods (`playVideo`, `addVideoUri`) to accept and utilize `MediaMetadata`.
- Replace the horizontal `PlayerSideSliders` with a new vertical `PlayerAdjustmentIndicator` for brightness and volume, displaying it in the center of the screen.
- Create `PlayerAdjustmentIndicator.kt`, a new composable that shows an icon, a vertical progress bar, and a percentage value within a semi-transparent black background.
- Update `PlayerScreen` to use the new centered indicator instead of the old side-aligned sliders when brightness or volume is adjusted via gestures.
- Pass a `modifier` to `ValueChangeTimedVisibility` to correctly position the new indicators.
- Change the background color of the "Seek to" toast message from a theme surface color to semi-transparent black for better consistency.
- Replace `LaunchedEffect` and manual state handling for showing/hiding player overlays (brightness, volume, seek feedback) with new reusable timed visibility composables.
- Introduce `ValueChangeTimedVisibility` to automatically show brightness and volume sliders for a short duration when their values change.
- Implement `EmptyValueTimedVisibility` to display the horizontal seek amount indicator and hide it after a delay.
- Remove redundant state variables (`brightnessOverlayVisible`, `volumeOverlayVisible`, `showFeedbackPreview`) and related logic from `PlayerScreen`.
- Clean up `PlayerGesturesLayer` by removing the `setFeedBackPreview` callback, simplifying its responsibility.
- Remove the auto-hide `LaunchedEffect` from `PlayerSideSliders` as this is now handled externally.
- Rename `PlayerGesturesLayer` parameters to be more descriptive of the gesture type (e.g., `onDoubleTapLeft`, `onDoubleTapCenter`, `onDoubleTapRight`).
- Update the `PlayerScreen` to use the new, more specific gesture handler names.
- Rename `PlayerGesturesLayer` parameters to be more descriptive of the gesture type (e.g., `onDoubleTapLeft`, `onDoubleTapCenter`, `onDoubleTapRight`).
- Update the `PlayerScreen` to use the new, more specific gesture handler names.
- Replace basic `AndroidView` player with a comprehensive `PlayerScreen` including custom controls, gestures, and state management.
- Implement `PlayerViewModel` logic for playback state, track selection (audio, subtitles, quality), progress updates, and auto-hiding controls.
- Add `PlayerUiState` and related models to track buffering, playback speed, tracks, and media queue.
- Create several reusable player components:
- `PlayerControlsOverlay`: Top/center/bottom bars for navigation, playback actions, and time info.
- `PlayerGesturesLayer`: Support for double-tap to seek and vertical drags for brightness/volume.
- `PlayerSeekBar`: Custom seek bar with buffer visualization and chapter/ad markers.
- `PlayerSettingsSheet`: Bottom sheet for adjusting playback speed and selecting media tracks.
- `PlayerQueuePanel`: Slide-out panel to view and navigate the current playlist.
- `PlayerSideSliders`: Visual overlays for brightness and volume adjustments.
- Update `PlayerActivity` to support immersive mode and use a dark theme for playback.
- Enable `trackSelector` in `VideoPlayerModule` to facilitate manual track switching.
- Replace `Button` with `IconButton` for the media play action in `HomeSections.kt`.
- Style the play button with a circular background, custom sizing, and theme-specific colors.
- Adjust layout positioning and padding for the play icon within the item card.
- Rename `MediaGhostIconButton` to `GhostIconButton` and move it to the common components package.
- Implement `PurefinIconButton` as a new reusable UI component.
- Refactor `PosterItem` to include `imageUrl`, shifting image URL generation to the ViewModel.
- Update `HomePageViewModel` and `LibraryViewModel` to use `stateIn` for the server URL and handle image URL generation.
- Decouple `PosterCard` from `HomePageViewModel` by passing click lambdas as parameters.
- Add `LibraryTopBar` and navigation support (back button, item selection) to the `LibraryScreen`.
- Enhance `PurefinAsyncImage` to handle empty string models by treating them as null to trigger placeholders.
- Update `HomeTopBar` styling and replace the custom refresh button with `PurefinIconButton`.
- Update `SeasonTabs` to handle selection state and provide an `onSelect` callback.
- Implement `selectedSeason` state in `SeriesScreen` using `remember` and `mutableStateOf`.
- Refactor `SeriesScreen` to display episodes based on the currently selected season.
- Adjust spacing and remove redundant styling from `EpisodeCarousel` items.
- Clean up unused imports and commented-out code in `SeriesComponents.kt`.
- Create `MediaSynopsis` as a common UI component with support for expandable text, custom styling, and overflow detection.
- Refactor `EpisodeComponents`, `MovieComponents`, and `SeriesScreen` to use the new `MediaSynopsis` component.
- Standardize the synopsis layout across different media detail screens.
- Increase `MediaHero` height from 200dp to 300dp in `EpisodeScreen` and `MovieScreen`.
- Replace `SeriesHero` with `MediaHero` in `SeriesScreen` and increase height to 350dp.
- Remove redundant `SeriesHero` component from `SeriesComponents.kt`.
- Update `SeriesViewModel` to use `ImageType.PRIMARY` for the hero image URL.
- Remove comments from `MediaHero.kt`.
- Remove custom color token classes (`EpisodeColors`, `MovieColors`, `SeriesColors`, `HomeColors`) in favor of standard `MaterialTheme.colorScheme`.
- Introduce `PurefinAsyncImage` component to provide consistent theme-synced placeholders for asynchronous images.
- Refactor various UI components (`MediaGhostIconButton`, `MediaMetaChip`, `MediaCastRow`, `PosterCard`) to use `MaterialTheme` directly instead of custom color objects.
- Simplify `MediaDetailColors` mapping logic by removing redundant conversion functions.
- Update `PurefinTheme` to disable dynamic color by default.
- Force light mode in `PlayerActivity` temporarily.
- Replace standard Coil `AsyncImage` with `PurefinAsyncImage` across the application.